You are an alchemist in a plague-stricken world. Gather potions scattered across procedurally-generated rooms, combine them to create new concoctions, and survive encounters with the infected.

Each combination grants a random modifier—boon or curse. Will your next potion save you or doom you? Navigate the roguelike gauntlet, avoid the diseased, and discover what alchemy can truly accomplish.

Made for GameDev.tv Jam 2026—our first game jam. We didn't manage to finish, but here's what we got. Early prototype—expect rough edges and incomplete systems.

Controls:

WASD — MoveSpace — Sprint

Q/E — Pick up and combine potions

LMB — Attack


ModifierFlaskWorld EffectPlayer Effect
NORMAL No modifiers Base values
NO WALLS Green Outer room walls disappear
MANY MONSTERS Red 8 base monsters instead of 4
FAST Yellow Speed ×2
NO MONSTERS Blue No monsters in the room
SLOW Purple Speed ×0.5
HEAL Pink Instant full HP restore
REVERSE Orange Inverted controls (W=S, A=D)
2X DMG Dark red Damage ×2
REGEN Lime +5 HP/sec regeneration
GHOST Gray Damage taken ×0.5
EXPLOSIVE Dark orange Monsters explode on death (radius 120, 25 damage to neighbors)
BERSERK Blood red At HP < 30%: damage ×2, speed ×1.5
FREEZE Sky blue Monster speed ×0.5
RICH Gold +5 essence per kill (instead of base +5)


Published 7 days ago
StatusPrototype
PlatformsHTML5
AuthorcoF2b
GenreAction
Tagsalchemy, Pixel Art, Roguelike
ContentNo generative AI was used

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